Titre: [S2MD] Raster Effects des arrière-plans Posté par: Miles Prower le Août 29, 2005, 09:46:12 am Citation de: "Rika Chou" The offset index for layer deformation is located at the offset $00C4FC. Go there and you will see the following information: 0082 116A 02BE 116A 02F6 02F6 032E 0468 06A4 116A 076A 0830 0BCA 0D80 0E86 0FB2 10E2 You will notice that there are 17 groups of numbers, each one relevant to a level ID. The IDs are as follows: 00 - EHZ 01 - UNUSED 02 - UNUSED (WZ) 03 - UNUSED 04 - MZ (acts 1+2) 05 - MZ (acts 3+4) 06 - WFZ 07 - HTZ 08 - HPZ 09 - UNUSED 0A - OOZ 0B - MCZ 0C - CNZ 0D - CPZ 0E - DEZ 0F - ARZ 10 - SCZ E.G. If you wanted EHZ to use ARZ layer deformation, you would replace 0082 with 0FB2 Ceci permet de modifier les déformations d'arrière-plan de niveaux de Sonic 2. |